Virtual reality: pros and cons
Virtual Reality (VR) is a very wide-spread concept and with so many new devices and cameras that are showcasing this technology, society can feel its powerful impact. There are mainly three types of VR systems: Video Mapping VR, Immersive VR, and Desktop VR.
By and large Virtual Reality can be considered an extremely immersive experience that one can enjoy. Through a Virtual Reality headset or applicable application, you can enter into special simulations. The viewer controls the environment and can look around at any scene as well as potentially interact with the objects in the scene. She can also enter and leave at any time using technology.
As VR continues to develop, we will only see these simulations getting more in-depth and real. The technology also continues to follow the trend to manufacture ever-smaller mechanical, optical, and electronic products and devices (miniaturization) and grow cheaper. This will push forward VR to a position where almost anyone could have the chance to try it.
Experts point to the advantages of VR. VR is successfully used in various fields such as the military, education, health care, and in aviation, and architecture for viewing the final product. Visuals seen in virtual reality are far better than reality. Virtual reality technology is used in video games and the user gets a feeling that she is in another world. This technology makes tourism sites more interesting and attractive. It gives a detailed view of a place that you want to visit and you can plan your trip by seeing the real locations of that place. Users can also catch a glimpse of the important landmarks as well as other places where they are interested to go. One of the main pros of Virtual reality is effective communication. Users came to know about different types of people and get connected with them.
On the other hand, one of the main cons of virtual technology is that it’s not possible for everyone to afford it since it is too costly. Related to this is the social issue of exclusion of some people from using it. Though virtual reality technology is used in different fields it is still experimental. Another disadvantage is that communication using this technology should not be replaced for a group of people. Additionally, they would be susceptible to dishonesty. Personal perceptions are not always pleasant. Users of virtual reality may feel that they are escaping from the real world and sometimes this feeling may result in worthlessness and loneliness. The users could get addicted to the virtual world and navigate the non-virtual environment in the same manner. This addiction can cause various health problems. A person who has been trained in a VR environment may do well in it but she cannot perform well in the real world. Hence, she will not get the same results compared to real-life situations.
Recently the UK’s Office for Product Safety and Standards (“OPSS”) has published a report on “The safety of domestic virtual reality systems”. All aspects related to technologies including augmented reality (“AR”), virtual reality (“VR”), and mixed reality (“MR”) are of particular interest to authorities around the world. The OPSS report is seeking to identify the potential adverse health risks that VR can produce such as for example, “cybersickness”. The report identifies also the so-called “research gaps”. These may focus the attention of regulators and help them consider the right regulatory response to this developing area of technology. Work is already underway on a number of fronts to elaborate standards addressing the safety aspects of AR and VR.
We can mention two fields in which VR is of particular value.
Virtual medical training and education is one of the biggest advantages that professionals have got through the infusion of virtual reality in the healthcare industry. Professionals learn new procedures, technicalities, usage of equipment, and even interaction with patients through human simulation software.
In education, VR gives teachers the opportunity to adapt learning to technology and improve the level of engagement that students have on a regular basis. Educators can provide inspiration and encouragement for students to learn new ways of solving problems. Virtual reality is a factor inspiring creative learning, something that has been neglected for years. At the moment the majority of virtual reality technologies that are used for pure enjoyment and extra-curricular activities prevail. More work is necessary to be done in order to divert public attention from playing and entertainment and direct it towards learning purposes.
Compiled by media 21 Foundation from: