Social Media business goes VR

Social Media business goes VR According to a recent UploadVR article, almost 20% of Facebook employees (around 10 thousand people) work exclusively on VR/AR/XR technologies now. The authors point out that Facebook’s Oculus division responsible for VR significantly increased the company’s non-advertising revenue from $346 in 2019 up to $885 million in the last three…

Immersive VR & Gender

Immersive VR & Gender Immersive Social VR technologies, such as AltspaceVR, VRChat or the upcoming Facebook Horizon introduce new means of synchronous online communication. The next-gen, emergent VR technologies allow significant immersion, sense of presence and expressivity while ensuring strong privacy – you choose ‘what to reveal and what to conceal’. That particular property of…

Microsoft and Convergent Media Approach – Ignite Day I all-in-Immersive-VR event

Microsoft and Convergent Media Approach – Ignite Day I – all-in-Immersive-VR event Today COMPACT joined the event organised by another tech giant who made an important step toward convergent media. Microsoft followed the example of the Facebook Connect VR conference and organised an event entirely all-in-Immersive-VR on March 2nd, using their AltspaceVR platform. Microsoft CEO…

COMPACT Immersive Technologies Symposium: Virtual Reality technology and its impact

COMPACT Immersive Technologies Symposium: Virtual Reality technology and its impact The objective of the COMPACT project (EC, Horizon 2020) is to increase awareness (including scientific, political, cultural, legal, economic and technical areas) of the latest technological discoveries among key stakeholders in the context of social media and convergence. A fruitful trend in COMPACT three-year research…

COMPACT Horizon 2020 project experience: Virtual Reality communication and its implications

COMPACT Horizon 2020 project experience: Virtual Reality communication and its implications Virtual Reality (VR) is more than just a new communication channel. It is an entirely new paradigm of participation. Major VR affordance is Immersion and Presence. By those terms we understand the specific experience of the individual engaged in conversation or interactive activity where…

COMPACT experience: the convergence of Virtual Reality and Mainstream Media

COMPACT experience: the convergence of Virtual Reality and Mainstream Media As the extended reality technology progresses fast, there is a less and less need for physical presence of the actors and performance in the locations presented to the viewer Also the costs of post-processing such as the efforts required to edit the “Green & Blue”…