The Internet goes VR: The $1B Metaverse is coming

Recent major investments prove that the Internet is not only about protocols and faster telecommunication infrastructures. Soon we are going to experience a totally new paradigm of the internet. Silicon Valley made a strong bet, that the next-generation Internet should be underpinned by Virtual Reality technologies and will be built by the gaming industry. Epic…

Social Media business goes VR

Social Media business goes VR According to a recent UploadVR article, almost 20% of Facebook employees (around 10 thousand people) work exclusively on VR/AR/XR technologies now. The authors point out that Facebook’s Oculus division responsible for VR significantly increased the company’s non-advertising revenue from $346 in 2019 up to $885 million in the last three…

COMPACT Immersive Technologies Symposium: Virtual Reality technology and its impact

COMPACT Immersive Technologies Symposium: Virtual Reality technology and its impact The objective of the COMPACT project (EC, Horizon 2020) is to increase awareness (including scientific, political, cultural, legal, economic and technical areas) of the latest technological discoveries among key stakeholders in the context of social media and convergence. A fruitful trend in COMPACT three-year research…

COMPACT Horizon 2020 project experience: Virtual Reality communication and its implications

COMPACT Horizon 2020 project experience: Virtual Reality communication and its implications Virtual Reality (VR) is more than just a new communication channel. It is an entirely new paradigm of participation. Major VR affordance is Immersion and Presence. By those terms we understand the specific experience of the individual engaged in conversation or interactive activity where…

COMPACT experience: the convergence of Virtual Reality and Mainstream Media

COMPACT experience: the convergence of Virtual Reality and Mainstream Media As the extended reality technology progresses fast, there is a less and less need for physical presence of the actors and performance in the locations presented to the viewer Also the costs of post-processing such as the efforts required to edit the “Green & Blue”…